![]() It has become clear that to deliver an experience that players will want to come back to and enjoy for a long time to come, we needed to pivot the design. Throughout the development process, we have been testing the game concept with players, listening to the feedback about what and how they want to play, and closely tracking fundamental shifts in the marketplace. In its current form, it was shaping up to be a story-based, linear adventure game. Our Visceral studio has been developing an action-adventure title set in the Star Wars universe. ![]() Star Wars will be taken out of Visceral's hands while the studio winds down and will instead move to EA Worldwide Studios, led by a team from EA Vancouver. ![]() EA's statement regarding Visceral's closure suggests that they're unhappy with the status of that game and they plan to "pivot the design" to fit "fundamental shifts in the marketplace". Visceral have been working on an untitled Star Wars project, described as an "action-adventure", and Amy Hennig, formerly of Naughty Dog and Crystal Dynamics, moved to the studio in 2014 to work on that project as senior creative director. EA have just announced that they'll be "ramping down and closing" Visceral, the studio behind the Dead Space trilogy.
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